
LEVEL 4 · EVOLUTIONS
Change the way you fight.
Give Solaris a return jump, split his plasma shots, or widen his fire field. Each evolution has a tradeoff: choose the tool that fits this match.
A THREE-PLAYER BROWSER MOBA
While they fight each other,
make your move.
Pick from 40 heroes. Evolve your abilities, fight for orbital relays, and crack both rival Cores. Your next opening could be their next fight.
No download. No account needed to start.

LEARN A HERO. FIND YOUR EDGE.
A clutch combo. A stolen objective. A build your rivals did not see coming. Every match gives you another way to outplay two opponents.

LEVEL 4 · EVOLUTIONS
Give Solaris a return jump, split his plasma shots, or widen his fire field. Each evolution has a tradeoff: choose the tool that fits this match.

TEREZA · COMPANION COMBOS
Land a hit and your Westie joins the attack. Throw a returning shield, detonate a star orb on command, then line up your orbital beam to cash in your marks.

DREADMAW · CHARGED ATTACKS
Charge Doombeam, then release a piercing laser. Slow rivals with Gravity Anchor to line up the shot—but watch for a stun that can cancel your charge.

BRUNO · MANA MOBILITY
Ball Lightning carries Bruno through enemies, dealing damage along the way. Travel spends mana: commit to the chase or keep enough in reserve to get out.
RELAYS · WAVES · COLOSSUS
Capture relays to strengthen your drone waves. Choose when to leave your lane and contest the boss. Dodge the Colossus’s warned attacks while keeping an eye on both rivals.
BUILDS · MASTERY · GOLD SKINS
Build items to answer the match and earn cosmetic Gold skins through hero mastery on this device. Try a different build next match and keep mastering your favorite.
INSIDE THE GAME
Actual game captures with the current sprites. Open an image to inspect the details.



THE ROSTER
40 heroes. Open a hero to see their abilities, or search for a playstyle you like.
SOLARISRANGED · BLAST



the Walking Reactor
Solar Capacitor — Casting three abilities vents solar heat into a shield and speed burst.
Plasma ChargeFire a plasma ball that grows and accelerates as it travels, then explodes on impact.
Unlocks at level 1 · Base cooldown 5.5s · Energy 25
Reactor JumpTeleport up to 250 units and blast enemies where you started. One charge.
Unlocks at level 2 · Base cooldown 10s · Energy 30
Solar WakeBurn and slow enemies in the target area for 5.5s.
Unlocks at level 3 · Base cooldown 14s · Energy 35
Reactor MeltdownBlast the target area. Deals more damage to enemies with low health and costs some of your own health.
Unlocks at level 6 · Base cooldown 42s · Energy 60
CRATERMELEE · BRAWLER



the Armored Demolisher
Impact Reservoir — Land three direct hits within 3s of each other; the third deals 42% bonus damage.
Jackhammer SweepSwing in a wide cone, damaging and briefly stunning enemies in front of you.
Unlocks at level 1 · Base cooldown 6s · Energy 25
Armored ChargeCharge 210 units over 0.3s, damaging enemies you pass through. Take no incoming damage during the charge.
Unlocks at level 2 · Base cooldown 9s · Energy 30
Impact GuardBlock all incoming damage for 2.8s.
Unlocks at level 3 · Base cooldown 16s · Energy 35
Combat OverdriveGain 50% damage and faster attacks for 9s.
Unlocks at level 6 · Base cooldown 40s · Energy 60
NOVARANGED · PIERCE

the Orbital Sharpshooter
Starlight Scope — Basic shots landing more than 180 units away slow enemy heroes for 0.7s.
Pulse VolleyFire three piercing arrows in a quick, narrow spread.
Unlocks at level 1 · Base cooldown 5s · Energy 25
Starlight SnarePlace a snare that damages, slows and briefly roots the first enemy to trigger it.
Unlocks at level 2 · Base cooldown 9s · Energy 30Throw a piercing disc that returns. Each pass marks enemy heroes for 6s, up to three marks.
Unlocks at level 3 · Base cooldown 14s · Energy 35Fire a narrow rail beam. Consume marks for 18% bonus damage per mark.
Unlocks at level 6 · Base cooldown 38s · Energy 60
NEBULAMELEE · DRAIN

the Biomass Devourer
Biomass Siphon — Direct ability hits restore 7% of hull damage dealt. Basic attacks and damage over time do not heal.
Corrosive BelchHit enemies in a cone and heal from the damage dealt. Costs some of your own health.
Unlocks at level 1 · Base cooldown 6.5s · Energy 20
Optical StepTeleport up to 210 units. Cast again during cooldown to return for free.
Unlocks at level 2 · Base cooldown 12s · Energy 19Strike in a cone and heal for 90% of health damage dealt.
Unlocks at level 3 · Base cooldown 13s · Energy 26Mark an area that bursts after 0.85s, damaging enemies and rooting survivors for 0.9s.
Unlocks at level 6 · Base cooldown 36s · Energy 47
IONRANGED · BLAST



the Ion Storm
Storm Cell — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.
Ion CoreLaunch a large ion sphere that slows down as it travels.
Unlocks at level 1 · Base cooldown 5s · Energy 27
Ion SurgeGain 85 movement speed for 2.2s.
Unlocks at level 2 · Base cooldown 11s · Energy 30
Static FieldCreate a field that repeatedly damages and slows enemies inside.
Unlocks at level 3 · Base cooldown 14s · Energy 38
Ion BroadcastStrike every enemy hero on the map and reveal them for 1.5s.
Unlocks at level 6 · Base cooldown 65s · Energy 115
AEGISMELEE · WALL


the Titanium Guardian
Guardian Core — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
Hydraulic HammerStrike in a narrow cone, stunning and slowing enemies hit.
Unlocks at level 1 · Base cooldown 6.5s · Energy 25
Magnetic TetherFire a cable that pulls the first enemy hero toward you.
Unlocks at level 2 · Base cooldown 11s · Energy 30
Reflective PlatingReflect 35% of health damage received for 5s. Damage absorbed by shields is not reflected.
Unlocks at level 3 · Base cooldown 16s · Energy 35Release an expanding wave that pulls each enemy toward you once and slows them for 1.4s.
Unlocks at level 6 · Base cooldown 50s · Energy 60
QUASARRANGED · CONTROL



the Void Walker
Event Horizon — Spell hits leave a gravity drag that slows fleeing enemies.
Void NeedleFire a fast, piercing needle that slows enemies hit.
Unlocks at level 1 · Base cooldown 5.5s · Energy 30
Dimensional JumpTeleport up to 240 units and slow nearby enemies on arrival.
Unlocks at level 2 · Base cooldown 12s · Energy 30
Void SwarmCreate a field that damages and slows enemies inside.
Unlocks at level 3 · Base cooldown 11s · Energy 35
Singularity RequiemStand still for 0.75s, then fire 16 piercing rays in all directions. Moving, stun or silence cancels the cast. Up to three rays can hit each hero.
Unlocks at level 6 · Base cooldown 48s · Energy 101
ORBITRANGED · DRONE ENGINEERING


the Combat Engineer
Scrap Protocol — Your kills and drone kills recover a small shield. Repeated salvage has a shield cap.
Spinning ScrapThrow a scrap ring that travels 520 units and returns, damaging enemies on both passes.
Unlocks at level 1 · Base cooldown 5s · Energy 22
Scrap BarrierGain a shield, repair some health and push nearby enemies away.
Unlocks at level 2 · Base cooldown 12s · Energy 24Place a workshop that repairs allied heroes, clones and combat drones inside for 4s.
Unlocks at level 3 · Base cooldown 14s · Energy 31
Deploy Combat DroneDeploy a combat drone that fights beside you until destroyed or its time expires.
Unlocks at level 6 · Base cooldown 38s · Energy 72
CRYORANGED · CONTROL



the Cryogenic
Absolute Zero — Three direct hits on an enemy hero within 3s briefly root them for 0.75s.
Ice LanceSend ice down a straight line, slowing and marking enemies. Stack up to three marks.
Unlocks at level 1 · Base cooldown 5.5s · Energy 30
Glacial StepTeleport up to 180 units and gain a shield. One charge.
Unlocks at level 2 · Base cooldown 10s · Energy 27
Cryo FieldCreate a field that damages and heavily slows enemies inside.
Unlocks at level 3 · Base cooldown 14s · Energy 38
Freezing NovaBlast the target area, stunning and slowing enemies. Consume ice marks for bonus damage.
Unlocks at level 6 · Base cooldown 42s · Energy 81
RADIANTMELEE · BERSERKER


the Nuclear Berserker
Redline Reactor — Below half hull, basic attacks cycle 15% faster. Healing above half ends the bonus.
Radioactive FurySwing in a wide cone and briefly stun enemies. Costs health and deals more damage when your health is low.
Unlocks at level 1 · Base cooldown 6.5s · Energy 25
Unstable ChargeCharge about 206 units through enemies and heal from health damage dealt.
Unlocks at level 2 · Base cooldown 8s · Energy 30Charge through enemies again, healing from health damage dealt.
Unlocks at level 3 · Base cooldown 14s · Energy 35
Unstable FusionDamage nearby enemies and heal from the damage dealt.
Unlocks at level 6 · Base cooldown 38s · Energy 60
COMETRANGED · FINISHER



the Elite Sharpshooter
Kill Vector — Land three direct hits on the same target within 3s of each other for 42% bonus damage on the third. Switching targets resets the chain.
Firing LineFire in a narrow cone and mark enemy heroes for 6s, up to three marks.
Unlocks at level 1 · Base cooldown 6.5s · Energy 25
Tactical RetreatMake a long teleport toward your aim point. One charge.
Unlocks at level 2 · Base cooldown 11s · Energy 30
Refractive DecoyBlock all incoming damage for 2.4s.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Fatal ShotBlast the target area. Deal more damage to low-health enemies and consume marks for bonus damage.
Unlocks at level 6 · Base cooldown 34s · Energy 60
AURORARANGED · SUPPORT


the Spectral Guardian
Uplink Bloom — Casting creates a small shield for nearby allies.
Nanodrone SpiralFire eight nanodrones in a spiral around you.
Unlocks at level 1 · Base cooldown 5s · Energy 22
Escort FieldShield you and allied heroes within 180 units. Grant 40 movement speed for 2s.
Unlocks at level 2 · Base cooldown 13s · Energy 26Create a field that heals allied heroes and damages enemies inside for 4s.
Unlocks at level 3 · Base cooldown 14s · Energy 33
Combat UplinkGrant nearby allied heroes 50% damage, faster attacks and 60 movement speed for 8s. Costs 16 health.
Unlocks at level 6 · Base cooldown 50s · Energy 72
ECLIPSEMELEE · ANTI-PSIONIC



the Silencer
Signal Drain — Ability hits drain enemy energy.
Noise WaveRelease a hollow ring that silences enemies beyond its inner edge.
Unlocks at level 1 · Base cooldown 7s · Energy 19
Signal MinePlace a mine that traps the first enemy to step on it.
Unlocks at level 2 · Base cooldown 9s · Energy 17
Dead-Air FieldCreate a field that damages and slows enemies inside.
Unlocks at level 3 · Base cooldown 13s · Energy 24
Total LockdownDisable an enemy's movement, attacks and abilities for 2.4s.
Unlocks at level 6 · Base cooldown 48s · Energy 51
TERRAMELEE · TENDRIL REACH



the Biome Guardian
Tectonic Grip — Repeated hits briefly root a target.
Tendril WhipStrike along a 300-unit line and root enemies hit. Rooted enemies can still attack and cast.
Unlocks at level 1 · Base cooldown 7s · Energy 24
Root PodPlace a pod that roots the first enemy to trigger it.
Unlocks at level 2 · Base cooldown 10s · Energy 22
BiodomeCreate a healing field for you and your allies for 6s.
Unlocks at level 3 · Base cooldown 16s · Energy 31
Tendril PrisonRoot enemies in a large area for 3s.
Unlocks at level 6 · Base cooldown 48s · Energy 72
TEMPESTRANGED · CHAIN



the Orbital Thunder
Thunder Conduit — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.
Erratic SparkFire a zigzagging spark that chains to another enemy on impact.
Unlocks at level 1 · Base cooldown 4.5s · Energy 27
Electric JumpMake a long teleport. Cast again during cooldown to return for free.
Unlocks at level 2 · Base cooldown 15s · Energy 32
Faraday ParryBlock all incoming damage for 2.2s.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Orbital BombardmentStrike every enemy hero on the map and reveal them for 2.5s.
Unlocks at level 6 · Base cooldown 56s · Energy 101
MIRAGERANGED · STEALTH



the Stealth Operative
Phase Ambush — Blinking primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.
Twin BladesThrow two blades from your sides. They cross ahead of you, each applying a mark on hit.
Unlocks at level 1 · Base cooldown 5s · Energy 25
Optical StepTeleport up to 200 units. Two charges with a short cooldown.
Unlocks at level 2 · Base cooldown 7s · Energy 30
Optical CamoBecome invisible to enemies. Dealing damage ends the effect.
Unlocks at level 3 · Base cooldown 22s · Energy 35
Void StrikeBlast nearby enemies. Consume your team's marks for 18% bonus damage per mark.
Unlocks at level 6 · Base cooldown 36s · Energy 60
SENTINELMELEE · TRAPS



the Sentinel
Bastion Matrix — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
Shrapnel TrapPlace a hidden trap that sends out an expanding blast when triggered.
Unlocks at level 1 · Base cooldown 9.5s · Energy 25
Guardian's AdvanceCharge 192 units over 0.32s and gain a shield. Take no incoming damage during the charge.
Unlocks at level 2 · Base cooldown 9s · Energy 30
BastionGain a large shield and restore health.
Unlocks at level 3 · Base cooldown 15s · Energy 35
MinefieldPlace a large, powerful trap.
Unlocks at level 6 · Base cooldown 42s · Energy 60
FLARERANGED · BURN



the Orbital Incendiary
Corona Burn — Every third hit adds a brief plasma burn.
Trailing PlasmaFire a plasma ball that grows and slows as it travels.
Unlocks at level 1 · Base cooldown 4.5s · Energy 27
Blazing LeapTeleport and burn enemies where you started. The burn follows them for three ticks.
Unlocks at level 2 · Base cooldown 9s · Energy 27
Plasma PoolCreate a pool that burns enemies inside every 0.75s for 5s.
Unlocks at level 3 · Base cooldown 15s · Energy 38
Plasma RainBlast the target area and burn enemies hit four times over 2.8s.
Unlocks at level 6 · Base cooldown 44s · Energy 88
VOIDMAWMELEE · TANK HUNTER


the Alien Devourer
Mass Hunger — Direct hits restore 7% of hull damage dealt. Shields, blocks and excess damage do not heal.
Alien BiteBite enemies in a cone. Deal bonus damage equal to 6% of their maximum health.
Unlocks at level 1 · Base cooldown 6.5s · Energy 19
Gravity MawPull the first enemy hero hit toward you.
Unlocks at level 2 · Base cooldown 10s · Energy 17Strike in a narrow cone for bonus damage equal to 3% of maximum health. Heal for 75% of health damage dealt.
Unlocks at level 3 · Base cooldown 14s · Energy 24
DevourDeal 12% of the target's maximum health as bonus damage. Execute enemies at 15% health or less.
Unlocks at level 6 · Base cooldown 42s · Energy 51
PARALLAXRANGED · TELEGRAPHED



the Holographic Projection
Afterimage — Each paid cast grants 38 movement speed for 1.2s. Free return casts do not refresh it.
HologramSummon a copy that fights for 7s. Its arrival damages enemies in a hollow ring.
Unlocks at level 1 · Base cooldown 16s · Energy 43
Time FoldTeleport up to 160 units. Cast again during cooldown to return for free.
Unlocks at level 2 · Base cooldown 7s · Energy 24
Feedback LoopCreate a field that repeatedly damages and slows enemies inside.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Imminent CollapseMark an area that explodes after 1.5s.
Unlocks at level 6 · Base cooldown 46s · Energy 88
METEORMELEE · KNOCKBACK



the Mechanized Demolisher
Collision Drive — Every third hit lands with meteor-force bonus damage.
Exo-arm SlamSend a widening shockwave forward that damages and pushes enemies away.
Unlocks at level 1 · Base cooldown 7s · Energy 25
Demolition ClampFire a clamp that pulls the first enemy hero toward you.
Unlocks at level 2 · Base cooldown 10s · Energy 30
Hull BraceBlock all incoming damage for 2.7s.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Demolition BlastBlast the target area and push enemies away. Execute enemies at 15% health or less.
Unlocks at level 6 · Base cooldown 44s · Energy 60
LUNARARANGED · RANGED SUMMON



the Alien Tamer
Pack Signal — Your direct hits deal 38% bonus damage when your living summon is within 180 units of the target, at most once every 2.5s.
Arcing DartLob a dart that lands at the aim point after 0.55s and bursts.
Unlocks at level 1 · Base cooldown 5s · Energy 22
Hunt PaceGain 65 movement speed for 3.5s.
Unlocks at level 2 · Base cooldown 12s · Energy 22
Marked TerritoryCreate a field that damages and slows enemies inside.
Unlocks at level 3 · Base cooldown 15s · Energy 31
Summon CreatureSummon an alien creature at the aim point. It fights for 30s or until killed.
Unlocks at level 6 · Base cooldown 40s · Energy 66
GRAVITONMELEE · HOOK



the Mechanical Butcher
Singularity Cable — Damaging enemies slows them into hook range.
Drag CableFire a thick cable up to 560 units, pulling and briefly stunning the first enemy hero hit.
Unlocks at level 1 · Base cooldown 13s · Energy 26
CorrosionDamage nearby enemies and heal from the damage dealt.
Unlocks at level 2 · Base cooldown 8s · Energy 22
Heavy PlatingGain a shield and restore health. Reflect 25% of health damage received for 5s.
Unlocks at level 3 · Base cooldown 14s · Energy 26
DismantleDamage nearby enemies, heal from the damage dealt and root them for 1.6s.
Unlocks at level 6 · Base cooldown 55s · Energy 60
PULSARMELEE · SPIN


the Spinning Blade
Blade Rhythm — Each hit builds a pulse; the third spins extra damage out.
Blade RotorSpin for 2.4s, damaging nearby enemies as the radius grows. Resist crowd control while spinning, but cannot use basic attacks.
Unlocks at level 1 · Base cooldown 15s · Energy 25
Blade ParryBlock all incoming damage for 2.1s.
Unlocks at level 2 · Base cooldown 10s · Energy 30Teleport up to 185 units and slash enemies where you started. Cast again during cooldown to return for free.
Unlocks at level 3 · Base cooldown 14s · Energy 35
Dance of DeathBlast nearby enemies, dealing more damage to those with low health.
Unlocks at level 6 · Base cooldown 46s · Energy 60
ATLASMELEE · AREA STUN


the Rumbler
Atlas Plating — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
Rumbling StrikeRelease an expanding wave that damages and stuns enemies.
Unlocks at level 1 · Base cooldown 7.5s · Energy 25
Brutal ChargeCharge about 259 units over 0.36s, damaging and pushing enemies back.
Unlocks at level 2 · Base cooldown 9s · Energy 30
Combat StanceBlock all incoming damage for 2.5s.
Unlocks at level 3 · Base cooldown 16s · Energy 35Mark an area that erupts after 0.9s, stunning enemies for 1s and pushing them outward.
Unlocks at level 6 · Base cooldown 42s · Energy 60
ZEPHYRRANGED · SUPPORT



the Orbital Gale
Solarwind — Ability hits push enemies into a strong slow.
Thruster BladeThrow a curved blade that returns, slowing enemies and damaging them on both passes.
Unlocks at level 1 · Base cooldown 5.5s · Energy 27
Gale RushRush about 179 units in 0.16s, damaging and slowing enemies you pass through.
Unlocks at level 2 · Base cooldown 9s · Energy 27
Healing GustHeal you and nearby allied heroes.
Unlocks at level 3 · Base cooldown 13s · Energy 41
Thruster BlastBlast the target area and push enemies away.
Unlocks at level 6 · Base cooldown 42s · Energy 81
ORACLERANGED · PSIONIC FINISHER



the Orbital Sentencer
Foresight — Each paid cast grants a shield of 14 plus 3 per hero level.
Synaptic LanceFire an instant 320-unit beam that damages and slows enemies in its path.
Unlocks at level 1 · Base cooldown 5.5s · Energy 24
Mind ShoveStrike in a cone, pushing enemies back and slowing them for 1s.
Unlocks at level 2 · Base cooldown 11s · Energy 26
Synaptic VeilBlock all incoming damage for 2.3s.
Unlocks at level 3 · Base cooldown 16s · Energy 29
Final VerdictBlast the target area. Deals more damage to low-health enemies and costs some of your own health.
Unlocks at level 6 · Base cooldown 44s · Energy 72
APHELIONRANGED · LONG-RANGE SHOT



the Long Shot
Farshot Protocol — Long-range hits gain precision damage.
Long ShotFire a very fast, narrow bullet.
Unlocks at level 1 · Base cooldown 5.5s · Energy 25
Repulsor RoundFire a short cone that damages and pushes enemies away.
Unlocks at level 2 · Base cooldown 12s · Energy 30
Sensor MinePlace a small mine that roots the first enemy to trigger it.
Unlocks at level 3 · Base cooldown 13s · Energy 35
Piercing ShotFire a piercing shot up to 1125 units. Execute enemy heroes at 22% health or less; damage immunity stops the execution.
Unlocks at level 6 · Base cooldown 38s · Energy 60
TITANMELEE · THROW



the Hydraulic Fist
Titan Momentum — Every third hit delivers a seismic bonus.
Hydraulic WaveSend a wide shockwave forward, damaging enemies and pushing them away.
Unlocks at level 1 · Base cooldown 7s · Energy 20
Hydraulic GrabFire a grab that pulls the first enemy hero toward you.
Unlocks at level 2 · Base cooldown 10s · Energy 19
Titanium BraceBlock all incoming damage for 3s.
Unlocks at level 3 · Base cooldown 13s · Energy 26
Seismic TremorBlast the target area and stun enemies hit.
Unlocks at level 6 · Base cooldown 46s · Energy 55
XENONRANGED · POISON AND HEAL



the Scrapyard Biochemist
Xenon Toxin — Repeated hits seed a corrosive damage-over-time burn.
Toxic DartFire a slow homing dart that poisons its target.
Unlocks at level 1 · Base cooldown 5s · Energy 30
Toxin FlaskPlace a flask that bursts when triggered, damaging, poisoning and slowing the first enemy.
Unlocks at level 2 · Base cooldown 12s · Energy 30
Field AntidoteHeal you and nearby allied heroes.
Unlocks at level 3 · Base cooldown 13s · Energy 41
Greater PlaguePoison enemies in the target area.
Unlocks at level 6 · Base cooldown 44s · Energy 88
SEISMOSMELEE · TREMOR



the Seismic Shock
Fault Line — Repeated hits lock targets in place briefly.
FissureStrike along a 280-unit line and stun enemies hit.
Unlocks at level 1 · Base cooldown 6.5s · Energy 19
Fault LineCreate a field that repeatedly damages and slows enemies inside.
Unlocks at level 2 · Base cooldown 12s · Energy 17
Titanium CrustGain a shield and restore health. Reflect 22% of health damage received for 4.5s.
Unlocks at level 3 · Base cooldown 15s · Energy 26
Total RuptureStun enemies in a large area.
Unlocks at level 6 · Base cooldown 50s · Energy 60
VOLTARARANGED · ELECTRIC MOBILITY



the Live Wire
Live Circuit — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.
Double WireFire two seeking wires in a wide split. Each can chain twice after its first hit.
Unlocks at level 1 · Base cooldown 4.5s · Energy 27
Lightning JumpTeleport up to 120 units. Three charges for short hops.
Unlocks at level 2 · Base cooldown 7s · Energy 24
OverdriveGain movement speed for 5s.
Unlocks at level 3 · Base cooldown 16s · Energy 35
Personal StormBlast nearby enemies with electricity.
Unlocks at level 6 · Base cooldown 40s · Energy 81
NOCTISMELEE · AMBUSH



the Stealth Infiltrator
Dark Matter Ambush — Blinking primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.
Laser CutSlash a short cone in front of you.
Unlocks at level 1 · Base cooldown 5.5s · Energy 25
Sneak StepTeleport up to 270 units. One charge; primes Dark Matter Ambush.
Unlocks at level 2 · Base cooldown 8s · Energy 30
Optical CamoBecome invisible to enemies. Dealing damage ends the effect.
Unlocks at level 3 · Base cooldown 20s · Energy 35
Silent Killing BlowFire a projectile that deals more damage to low-health enemies.
Unlocks at level 6 · Base cooldown 36s · Energy 60
PSIONRANGED · PSYCHIC TRAP



the Psionic Anomaly
Mind Siphon — Spell impacts siphon enemy energy.
Psychic TrapPlace a small hidden trap that roots the enemy who triggers it for 0.9s.
Unlocks at level 1 · Base cooldown 9s · Energy 32
Distortion FieldCreate a field that damages and slows enemies inside for 3s.
Unlocks at level 2 · Base cooldown 13s · Energy 35
AnomalyBlock all incoming damage for 2.3s.
Unlocks at level 3 · Base cooldown 16s · Energy 35
Psionic LanceFire a piercing psionic beam.
Unlocks at level 6 · Base cooldown 40s · Energy 88
CHRONOSMELEE · AREA FREEZE



the Time Manipulator
Time Shell — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
Frozen PointMark an area that bursts after 0.8s and stuns enemies caught inside.
Unlocks at level 1 · Base cooldown 7s · Energy 19
Time DilationCreate a field that repeatedly damages and slows enemies inside.
Unlocks at level 2 · Base cooldown 10s · Energy 17
Temporal BubbleBlock all incoming damage for 2s.
Unlocks at level 3 · Base cooldown 18s · Energy 26
Total StopStun enemies in a 190-unit area for 2.6s. Control immunity prevents the stun.
Unlocks at level 6 · Base cooldown 55s · Energy 64
MYCELIARANGED · MASS POISON


the Biological Plague
Spore Bloom — Repeated hits bloom into a toxic burn.
Spore BurstFire ten poisonous spores in all directions.
Unlocks at level 1 · Base cooldown 8s · Energy 32
Toxic JumpTeleport and poison enemies where you started. Cast again during cooldown to return for free, without repeating the poison.
Unlocks at level 2 · Base cooldown 12s · Energy 30Place a spore trap that bursts when triggered, rooting heroes for 0.8s and slowing them for 1.6s.
Unlocks at level 3 · Base cooldown 14s · Energy 38
Toxic RainPoison enemies in the target area.
Unlocks at level 6 · Base cooldown 44s · Energy 88
ORIONRANGED · LASER / MISSILE



the Starfighter
Targeting Array — Every third hit locks a target for an amplified laser strike.
Twin Laser SweepFire two piercing lasers in a narrow split.
Unlocks at level 1 · Base cooldown 5s · Energy 25
Homing WarheadLaunch a slow homing missile that accelerates and explodes on impact.
Unlocks at level 2 · Base cooldown 12s · Energy 30
Ion WakeCreate a field that damages and slows enemies inside.
Unlocks at level 3 · Base cooldown 14s · Energy 35
Meteor SalvoFire six seeking missiles in a spread. Each explodes in a small area.
Unlocks at level 6 · Base cooldown 48s · Energy 60
TEREZARANGED · COMPANION



the Starbound Pack
Best Friends — Your Westie assists only your latest direct-hit target for 3s and returns 12s after defeat. Comet Nip adds a small bite and brief slow every 6s. Loyal Guard grants a small shield below 60% health every 12s during combat. Direct hits gain 38% damage near your dog, once every 2.5s.
Photon LeashFire a binding comet through up to two enemies, rooting heroes for 1.25s and marking them. Your Westie assists against your latest hit.
Unlocks at level 1 · Base cooldown 8s · Energy 20
Prismatic FetchThrow a returning light shield. Protect yourself on launch and allies on both passes. The shield follows you home and shields you again. Recall and shield your Westie.
Unlocks at level 2 · Base cooldown 12s · Energy 22
Pocket SupernovaPlace a star orb up to 430 units away that slows enemies. After 0.35s, recast for free to detonate and mark enemies; it bursts automatically after 5s.
Unlocks at level 3 · Base cooldown 12s · Energy 26
Ceara SunriseAim a long orbital beam. After a visible 0.65s charge, blast every enemy in its path and consume marks for bonus damage. Stun or silence interrupts it. Revive and empower your Westie for 7s.
Unlocks at level 6 · Base cooldown 40s · Energy 51
DREADMAWRANGED · CHARGE LASER



the Dreadnought
Siege Hull — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.
DoombeamHold the ability key or touch skill to charge for up to 2s. Release a pink piercing laser: up to 3x damage, 640 range and 72 width. Stun or silence cancels charging.
Unlocks at level 1 · Base cooldown 8s · Energy 38
Gravity AnchorCreate a gravity field that damages and slows enemies, lining them up for Doombeam.
Unlocks at level 2 · Base cooldown 13s · Energy 35
Obsidian BulkheadRaise a heavy shield to withstand incoming fire.
Unlocks at level 3 · Base cooldown 16s · Energy 34
Extinction CoreMark an area for a massive pink reactor explosion after 1.2s.
Unlocks at level 6 · Base cooldown 48s · Energy 88
BRUNOMELEE · MANA MOBILITY



the Storm Giant
Overload — Casting primes your next basic attack for 38% bonus damage for 2.5s. Does not stack.
Static EchoLeave an electric trap at the target. It bursts when an enemy approaches, dealing damage and slowing heroes.
Unlocks at level 1 · Base cooldown 6s · Energy 30
Storm VortexLaunch a lightning tether that pulls the first enemy hero toward you and briefly stuns them.
Unlocks at level 2 · Base cooldown 12s · Energy 38
ThunderclapDischarge electricity around you, damaging and slowing enemies. Primes Overload for a follow-up punch.
Unlocks at level 3 · Base cooldown 9s · Energy 32
Ball LightningRush toward your aim at 1100 speed, damaging enemies crossed and avoiding damage during travel. Costs the launch mana plus 9 mana per 100 units; range is limited by remaining mana. Cannot cast while travelling or rooted.
Unlocks at level 6 · Base cooldown 0.4s · Energy 16No heroes match these filters.
THE MATCH

Move with your wave toward the centre. Enemy towers stand between you and their Core.
A fight can leave a base exposed. Choose when to push, when to contest a relay, and when to go home.
Protect yours until both rival bases fall. There are no teammates to cover for you.
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Yes. Practice Arena lets you learn at your own pace with on-screen hints.
Quick Play searches for other players. If nobody is available, you can practice or search again later.