A THREE-PLAYER BROWSER MOBA

ONE MAP.
TWO RIVALS.
NO ALLIES.

While they fight each other,
make your move.

Pick from 40 heroes. Evolve your abilities, fight for orbital relays, and crack both rival Cores. Your next opening could be their next fight.

No download. No account needed to start.

In-game view of three heroes around the central lane crossing, with health, abilities and minimap visible.
IN-GAME CAPTUREThe lanes meet here. So do your rivals.

LEARN A HERO. FIND YOUR EDGE.

More ways to turn the fight.

A clutch combo. A stolen objective. A build your rivals did not see coming. Every match gives you another way to outplay two opponents.

LEVEL 4 · EVOLUTIONS

Change the way you fight.

Give Solaris a return jump, split his plasma shots, or widen his fire field. Each evolution has a tradeoff: choose the tool that fits this match.

TEREZA · COMPANION COMBOS

Bring your best friend.

Land a hit and your Westie joins the attack. Throw a returning shield, detonate a star orb on command, then line up your orbital beam to cash in your marks.

DREADMAW · CHARGED ATTACKS

Hold. Aim. Obliterate.

Charge Doombeam, then release a piercing laser. Slow rivals with Gravity Anchor to line up the shot—but watch for a stun that can cancel your charge.

BRUNO · MANA MOBILITY

Turn energy into an escape.

Ball Lightning carries Bruno through enemies, dealing damage along the way. Travel spends mana: commit to the chase or keep enough in reserve to get out.

RELAYS · WAVES · COLOSSUS

Make the map work for you.

Capture relays to strengthen your drone waves. Choose when to leave your lane and contest the boss. Dodge the Colossus’s warned attacks while keeping an eye on both rivals.

BUILDS · MASTERY · GOLD SKINS

Make them remember your hero.

Build items to answer the match and earn cosmetic Gold skins through hero mastery on this device. Try a different build next match and keep mastering your favorite.

INSIDE THE GAME

Everything in view. Every decision counts.

Actual game captures with the current sprites. Open an image to inspect the details.

Health, energy, level, credits and evolution; three-team scores, objectives, inventory, five abilities and minimap.
The complete match viewHealth, energy, level, credits and evolution; three-team scores, objectives, inventory, five abilities and minimap.
The in-game shop brings together items, components, prices and inventory. Plan your next purchase while protecting your Core.
Your build, your choicesThe in-game shop brings together items, components, prices and inventory. Plan your next purchase while protecting your Core.
Movement, aiming, abilities and minimap adapted for your phone. The same match, with controls within reach.
Ready for touchMovement, aiming, abilities and minimap adapted for your phone. The same match, with controls within reach.

THE ROSTER

Meet the heroes.

40 heroes. Open a hero to see their abilities, or search for a playstyle you like.

40 / 40 heroes
SOLARISRANGED · BLAST

the Walking Reactor

Solar Capacitor — Casting three abilities vents solar heat into a shield and speed burst.

  1. Plasma Charge

    Fire a plasma ball that grows and accelerates as it travels, then explodes on impact.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Reactor Jump

    Teleport up to 250 units and blast enemies where you started. One charge.

    Unlocks at level 2 · Base cooldown 10s · Energy 30
  3. Solar Wake

    Burn and slow enemies in the target area for 5.5s.

    Unlocks at level 3 · Base cooldown 14s · Energy 35
  4. Reactor Meltdown

    Blast the target area. Deals more damage to enemies with low health and costs some of your own health.

    Unlocks at level 6 · Base cooldown 42s · Energy 60
CRATERMELEE · BRAWLER

the Armored Demolisher

Impact Reservoir — Land three direct hits within 3s of each other; the third deals 42% bonus damage.

  1. Jackhammer Sweep

    Swing in a wide cone, damaging and briefly stunning enemies in front of you.

    Unlocks at level 1 · Base cooldown 6s · Energy 25
  2. Armored Charge

    Charge 210 units over 0.3s, damaging enemies you pass through. Take no incoming damage during the charge.

    Unlocks at level 2 · Base cooldown 9s · Energy 30
  3. Impact Guard

    Block all incoming damage for 2.8s.

    Unlocks at level 3 · Base cooldown 16s · Energy 35
  4. Combat Overdrive

    Gain 50% damage and faster attacks for 9s.

    Unlocks at level 6 · Base cooldown 40s · Energy 60
NOVARANGED · PIERCE

the Orbital Sharpshooter

Starlight Scope — Basic shots landing more than 180 units away slow enemy heroes for 0.7s.

  1. Pulse Volley

    Fire three piercing arrows in a quick, narrow spread.

    Unlocks at level 1 · Base cooldown 5s · Energy 25
  2. Starlight Snare

    Place a snare that damages, slows and briefly roots the first enemy to trigger it.

    Unlocks at level 2 · Base cooldown 9s · Energy 30
  3. Survey Disc

    Throw a piercing disc that returns. Each pass marks enemy heroes for 6s, up to three marks.

    Unlocks at level 3 · Base cooldown 14s · Energy 35
  4. Railfall

    Fire a narrow rail beam. Consume marks for 18% bonus damage per mark.

    Unlocks at level 6 · Base cooldown 38s · Energy 60
NEBULAMELEE · DRAIN

the Biomass Devourer

Biomass Siphon — Direct ability hits restore 7% of hull damage dealt. Basic attacks and damage over time do not heal.

  1. Corrosive Belch

    Hit enemies in a cone and heal from the damage dealt. Costs some of your own health.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 20
  2. Optical Step

    Teleport up to 210 units. Cast again during cooldown to return for free.

    Unlocks at level 2 · Base cooldown 12s · Energy 19
  3. Biomass Harvest

    Strike in a cone and heal for 90% of health damage dealt.

    Unlocks at level 3 · Base cooldown 13s · Energy 26
  4. Incubation Burst

    Mark an area that bursts after 0.85s, damaging enemies and rooting survivors for 0.9s.

    Unlocks at level 6 · Base cooldown 36s · Energy 47
IONRANGED · BLAST

the Ion Storm

Storm Cell — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.

  1. Ion Core

    Launch a large ion sphere that slows down as it travels.

    Unlocks at level 1 · Base cooldown 5s · Energy 27
  2. Ion Surge

    Gain 85 movement speed for 2.2s.

    Unlocks at level 2 · Base cooldown 11s · Energy 30
  3. Static Field

    Create a field that repeatedly damages and slows enemies inside.

    Unlocks at level 3 · Base cooldown 14s · Energy 38
  4. Ion Broadcast

    Strike every enemy hero on the map and reveal them for 1.5s.

    Unlocks at level 6 · Base cooldown 65s · Energy 115
AEGISMELEE · WALL

the Titanium Guardian

Guardian Core — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Hydraulic Hammer

    Strike in a narrow cone, stunning and slowing enemies hit.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 25
  2. Magnetic Tether

    Fire a cable that pulls the first enemy hero toward you.

    Unlocks at level 2 · Base cooldown 11s · Energy 30
  3. Reflective Plating

    Reflect 35% of health damage received for 5s. Damage absorbed by shields is not reflected.

    Unlocks at level 3 · Base cooldown 16s · Energy 35
  4. Gravity Bastion

    Release an expanding wave that pulls each enemy toward you once and slows them for 1.4s.

    Unlocks at level 6 · Base cooldown 50s · Energy 60
QUASARRANGED · CONTROL

the Void Walker

Event Horizon — Spell hits leave a gravity drag that slows fleeing enemies.

  1. Void Needle

    Fire a fast, piercing needle that slows enemies hit.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 30
  2. Dimensional Jump

    Teleport up to 240 units and slow nearby enemies on arrival.

    Unlocks at level 2 · Base cooldown 12s · Energy 30
  3. Void Swarm

    Create a field that damages and slows enemies inside.

    Unlocks at level 3 · Base cooldown 11s · Energy 35
  4. Singularity Requiem

    Stand still for 0.75s, then fire 16 piercing rays in all directions. Moving, stun or silence cancels the cast. Up to three rays can hit each hero.

    Unlocks at level 6 · Base cooldown 48s · Energy 101
ORBITRANGED · DRONE ENGINEERING

the Combat Engineer

Scrap Protocol — Your kills and drone kills recover a small shield. Repeated salvage has a shield cap.

  1. Spinning Scrap

    Throw a scrap ring that travels 520 units and returns, damaging enemies on both passes.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Scrap Barrier

    Gain a shield, repair some health and push nearby enemies away.

    Unlocks at level 2 · Base cooldown 12s · Energy 24
  3. Scrap Workshop

    Place a workshop that repairs allied heroes, clones and combat drones inside for 4s.

    Unlocks at level 3 · Base cooldown 14s · Energy 31
  4. Deploy Combat Drone

    Deploy a combat drone that fights beside you until destroyed or its time expires.

    Unlocks at level 6 · Base cooldown 38s · Energy 72
CRYORANGED · CONTROL

the Cryogenic

Absolute Zero — Three direct hits on an enemy hero within 3s briefly root them for 0.75s.

  1. Ice Lance

    Send ice down a straight line, slowing and marking enemies. Stack up to three marks.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 30
  2. Glacial Step

    Teleport up to 180 units and gain a shield. One charge.

    Unlocks at level 2 · Base cooldown 10s · Energy 27
  3. Cryo Field

    Create a field that damages and heavily slows enemies inside.

    Unlocks at level 3 · Base cooldown 14s · Energy 38
  4. Freezing Nova

    Blast the target area, stunning and slowing enemies. Consume ice marks for bonus damage.

    Unlocks at level 6 · Base cooldown 42s · Energy 81
RADIANTMELEE · BERSERKER

the Nuclear Berserker

Redline Reactor — Below half hull, basic attacks cycle 15% faster. Healing above half ends the bonus.

  1. Radioactive Fury

    Swing in a wide cone and briefly stun enemies. Costs health and deals more damage when your health is low.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 25
  2. Unstable Charge

    Charge about 206 units through enemies and heal from health damage dealt.

    Unlocks at level 2 · Base cooldown 8s · Energy 30
  3. Redline Reaping

    Charge through enemies again, healing from health damage dealt.

    Unlocks at level 3 · Base cooldown 14s · Energy 35
  4. Unstable Fusion

    Damage nearby enemies and heal from the damage dealt.

    Unlocks at level 6 · Base cooldown 38s · Energy 60
COMETRANGED · FINISHER

the Elite Sharpshooter

Kill Vector — Land three direct hits on the same target within 3s of each other for 42% bonus damage on the third. Switching targets resets the chain.

  1. Firing Line

    Fire in a narrow cone and mark enemy heroes for 6s, up to three marks.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 25
  2. Tactical Retreat

    Make a long teleport toward your aim point. One charge.

    Unlocks at level 2 · Base cooldown 11s · Energy 30
  3. Refractive Decoy

    Block all incoming damage for 2.4s.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  4. Fatal Shot

    Blast the target area. Deal more damage to low-health enemies and consume marks for bonus damage.

    Unlocks at level 6 · Base cooldown 34s · Energy 60
AURORARANGED · SUPPORT

the Spectral Guardian

Uplink Bloom — Casting creates a small shield for nearby allies.

  1. Nanodrone Spiral

    Fire eight nanodrones in a spiral around you.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Escort Field

    Shield you and allied heroes within 180 units. Grant 40 movement speed for 2s.

    Unlocks at level 2 · Base cooldown 13s · Energy 26
  3. Aurora Crossing

    Create a field that heals allied heroes and damages enemies inside for 4s.

    Unlocks at level 3 · Base cooldown 14s · Energy 33
  4. Combat Uplink

    Grant nearby allied heroes 50% damage, faster attacks and 60 movement speed for 8s. Costs 16 health.

    Unlocks at level 6 · Base cooldown 50s · Energy 72
ECLIPSEMELEE · ANTI-PSIONIC

the Silencer

Signal Drain — Ability hits drain enemy energy.

  1. Noise Wave

    Release a hollow ring that silences enemies beyond its inner edge.

    Unlocks at level 1 · Base cooldown 7s · Energy 19
  2. Signal Mine

    Place a mine that traps the first enemy to step on it.

    Unlocks at level 2 · Base cooldown 9s · Energy 17
  3. Dead-Air Field

    Create a field that damages and slows enemies inside.

    Unlocks at level 3 · Base cooldown 13s · Energy 24
  4. Total Lockdown

    Disable an enemy's movement, attacks and abilities for 2.4s.

    Unlocks at level 6 · Base cooldown 48s · Energy 51
TERRAMELEE · TENDRIL REACH

the Biome Guardian

Tectonic Grip — Repeated hits briefly root a target.

  1. Tendril Whip

    Strike along a 300-unit line and root enemies hit. Rooted enemies can still attack and cast.

    Unlocks at level 1 · Base cooldown 7s · Energy 24
  2. Root Pod

    Place a pod that roots the first enemy to trigger it.

    Unlocks at level 2 · Base cooldown 10s · Energy 22
  3. Biodome

    Create a healing field for you and your allies for 6s.

    Unlocks at level 3 · Base cooldown 16s · Energy 31
  4. Tendril Prison

    Root enemies in a large area for 3s.

    Unlocks at level 6 · Base cooldown 48s · Energy 72
TEMPESTRANGED · CHAIN

the Orbital Thunder

Thunder Conduit — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.

  1. Erratic Spark

    Fire a zigzagging spark that chains to another enemy on impact.

    Unlocks at level 1 · Base cooldown 4.5s · Energy 27
  2. Electric Jump

    Make a long teleport. Cast again during cooldown to return for free.

    Unlocks at level 2 · Base cooldown 15s · Energy 32
  3. Faraday Parry

    Block all incoming damage for 2.2s.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  4. Orbital Bombardment

    Strike every enemy hero on the map and reveal them for 2.5s.

    Unlocks at level 6 · Base cooldown 56s · Energy 101
MIRAGERANGED · STEALTH

the Stealth Operative

Phase Ambush — Blinking primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.

  1. Twin Blades

    Throw two blades from your sides. They cross ahead of you, each applying a mark on hit.

    Unlocks at level 1 · Base cooldown 5s · Energy 25
  2. Optical Step

    Teleport up to 200 units. Two charges with a short cooldown.

    Unlocks at level 2 · Base cooldown 7s · Energy 30
  3. Optical Camo

    Become invisible to enemies. Dealing damage ends the effect.

    Unlocks at level 3 · Base cooldown 22s · Energy 35
  4. Void Strike

    Blast nearby enemies. Consume your team's marks for 18% bonus damage per mark.

    Unlocks at level 6 · Base cooldown 36s · Energy 60
SENTINELMELEE · TRAPS

the Sentinel

Bastion Matrix — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Shrapnel Trap

    Place a hidden trap that sends out an expanding blast when triggered.

    Unlocks at level 1 · Base cooldown 9.5s · Energy 25
  2. Guardian's Advance

    Charge 192 units over 0.32s and gain a shield. Take no incoming damage during the charge.

    Unlocks at level 2 · Base cooldown 9s · Energy 30
  3. Bastion

    Gain a large shield and restore health.

    Unlocks at level 3 · Base cooldown 15s · Energy 35
  4. Minefield

    Place a large, powerful trap.

    Unlocks at level 6 · Base cooldown 42s · Energy 60
FLARERANGED · BURN

the Orbital Incendiary

Corona Burn — Every third hit adds a brief plasma burn.

  1. Trailing Plasma

    Fire a plasma ball that grows and slows as it travels.

    Unlocks at level 1 · Base cooldown 4.5s · Energy 27
  2. Blazing Leap

    Teleport and burn enemies where you started. The burn follows them for three ticks.

    Unlocks at level 2 · Base cooldown 9s · Energy 27
  3. Plasma Pool

    Create a pool that burns enemies inside every 0.75s for 5s.

    Unlocks at level 3 · Base cooldown 15s · Energy 38
  4. Plasma Rain

    Blast the target area and burn enemies hit four times over 2.8s.

    Unlocks at level 6 · Base cooldown 44s · Energy 88
VOIDMAWMELEE · TANK HUNTER

the Alien Devourer

Mass Hunger — Direct hits restore 7% of hull damage dealt. Shields, blocks and excess damage do not heal.

  1. Alien Bite

    Bite enemies in a cone. Deal bonus damage equal to 6% of their maximum health.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 19
  2. Gravity Maw

    Pull the first enemy hero hit toward you.

    Unlocks at level 2 · Base cooldown 10s · Energy 17
  3. Hunger Sweep

    Strike in a narrow cone for bonus damage equal to 3% of maximum health. Heal for 75% of health damage dealt.

    Unlocks at level 3 · Base cooldown 14s · Energy 24
  4. Devour

    Deal 12% of the target's maximum health as bonus damage. Execute enemies at 15% health or less.

    Unlocks at level 6 · Base cooldown 42s · Energy 51
PARALLAXRANGED · TELEGRAPHED

the Holographic Projection

Afterimage — Each paid cast grants 38 movement speed for 1.2s. Free return casts do not refresh it.

  1. Hologram

    Summon a copy that fights for 7s. Its arrival damages enemies in a hollow ring.

    Unlocks at level 1 · Base cooldown 16s · Energy 43
  2. Time Fold

    Teleport up to 160 units. Cast again during cooldown to return for free.

    Unlocks at level 2 · Base cooldown 7s · Energy 24
  3. Feedback Loop

    Create a field that repeatedly damages and slows enemies inside.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  4. Imminent Collapse

    Mark an area that explodes after 1.5s.

    Unlocks at level 6 · Base cooldown 46s · Energy 88
METEORMELEE · KNOCKBACK

the Mechanized Demolisher

Collision Drive — Every third hit lands with meteor-force bonus damage.

  1. Exo-arm Slam

    Send a widening shockwave forward that damages and pushes enemies away.

    Unlocks at level 1 · Base cooldown 7s · Energy 25
  2. Demolition Clamp

    Fire a clamp that pulls the first enemy hero toward you.

    Unlocks at level 2 · Base cooldown 10s · Energy 30
  3. Hull Brace

    Block all incoming damage for 2.7s.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  4. Demolition Blast

    Blast the target area and push enemies away. Execute enemies at 15% health or less.

    Unlocks at level 6 · Base cooldown 44s · Energy 60
LUNARARANGED · RANGED SUMMON

the Alien Tamer

Pack Signal — Your direct hits deal 38% bonus damage when your living summon is within 180 units of the target, at most once every 2.5s.

  1. Arcing Dart

    Lob a dart that lands at the aim point after 0.55s and bursts.

    Unlocks at level 1 · Base cooldown 5s · Energy 22
  2. Hunt Pace

    Gain 65 movement speed for 3.5s.

    Unlocks at level 2 · Base cooldown 12s · Energy 22
  3. Marked Territory

    Create a field that damages and slows enemies inside.

    Unlocks at level 3 · Base cooldown 15s · Energy 31
  4. Summon Creature

    Summon an alien creature at the aim point. It fights for 30s or until killed.

    Unlocks at level 6 · Base cooldown 40s · Energy 66
GRAVITONMELEE · HOOK

the Mechanical Butcher

Singularity Cable — Damaging enemies slows them into hook range.

  1. Drag Cable

    Fire a thick cable up to 560 units, pulling and briefly stunning the first enemy hero hit.

    Unlocks at level 1 · Base cooldown 13s · Energy 26
  2. Corrosion

    Damage nearby enemies and heal from the damage dealt.

    Unlocks at level 2 · Base cooldown 8s · Energy 22
  3. Heavy Plating

    Gain a shield and restore health. Reflect 25% of health damage received for 5s.

    Unlocks at level 3 · Base cooldown 14s · Energy 26
  4. Dismantle

    Damage nearby enemies, heal from the damage dealt and root them for 1.6s.

    Unlocks at level 6 · Base cooldown 55s · Energy 60
PULSARMELEE · SPIN

the Spinning Blade

Blade Rhythm — Each hit builds a pulse; the third spins extra damage out.

  1. Blade Rotor

    Spin for 2.4s, damaging nearby enemies as the radius grows. Resist crowd control while spinning, but cannot use basic attacks.

    Unlocks at level 1 · Base cooldown 15s · Energy 25
  2. Blade Parry

    Block all incoming damage for 2.1s.

    Unlocks at level 2 · Base cooldown 10s · Energy 30
  3. Orbit Step

    Teleport up to 185 units and slash enemies where you started. Cast again during cooldown to return for free.

    Unlocks at level 3 · Base cooldown 14s · Energy 35
  4. Dance of Death

    Blast nearby enemies, dealing more damage to those with low health.

    Unlocks at level 6 · Base cooldown 46s · Energy 60
ATLASMELEE · AREA STUN

the Rumbler

Atlas Plating — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Rumbling Strike

    Release an expanding wave that damages and stuns enemies.

    Unlocks at level 1 · Base cooldown 7.5s · Energy 25
  2. Brutal Charge

    Charge about 259 units over 0.36s, damaging and pushing enemies back.

    Unlocks at level 2 · Base cooldown 9s · Energy 30
  3. Combat Stance

    Block all incoming damage for 2.5s.

    Unlocks at level 3 · Base cooldown 16s · Energy 35
  4. Tectonic Crash

    Mark an area that erupts after 0.9s, stunning enemies for 1s and pushing them outward.

    Unlocks at level 6 · Base cooldown 42s · Energy 60
ZEPHYRRANGED · SUPPORT

the Orbital Gale

Solarwind — Ability hits push enemies into a strong slow.

  1. Thruster Blade

    Throw a curved blade that returns, slowing enemies and damaging them on both passes.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 27
  2. Gale Rush

    Rush about 179 units in 0.16s, damaging and slowing enemies you pass through.

    Unlocks at level 2 · Base cooldown 9s · Energy 27
  3. Healing Gust

    Heal you and nearby allied heroes.

    Unlocks at level 3 · Base cooldown 13s · Energy 41
  4. Thruster Blast

    Blast the target area and push enemies away.

    Unlocks at level 6 · Base cooldown 42s · Energy 81
ORACLERANGED · PSIONIC FINISHER

the Orbital Sentencer

Foresight — Each paid cast grants a shield of 14 plus 3 per hero level.

  1. Synaptic Lance

    Fire an instant 320-unit beam that damages and slows enemies in its path.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 24
  2. Mind Shove

    Strike in a cone, pushing enemies back and slowing them for 1s.

    Unlocks at level 2 · Base cooldown 11s · Energy 26
  3. Synaptic Veil

    Block all incoming damage for 2.3s.

    Unlocks at level 3 · Base cooldown 16s · Energy 29
  4. Final Verdict

    Blast the target area. Deals more damage to low-health enemies and costs some of your own health.

    Unlocks at level 6 · Base cooldown 44s · Energy 72
APHELIONRANGED · LONG-RANGE SHOT

the Long Shot

Farshot Protocol — Long-range hits gain precision damage.

  1. Long Shot

    Fire a very fast, narrow bullet.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Repulsor Round

    Fire a short cone that damages and pushes enemies away.

    Unlocks at level 2 · Base cooldown 12s · Energy 30
  3. Sensor Mine

    Place a small mine that roots the first enemy to trigger it.

    Unlocks at level 3 · Base cooldown 13s · Energy 35
  4. Piercing Shot

    Fire a piercing shot up to 1125 units. Execute enemy heroes at 22% health or less; damage immunity stops the execution.

    Unlocks at level 6 · Base cooldown 38s · Energy 60
TITANMELEE · THROW

the Hydraulic Fist

Titan Momentum — Every third hit delivers a seismic bonus.

  1. Hydraulic Wave

    Send a wide shockwave forward, damaging enemies and pushing them away.

    Unlocks at level 1 · Base cooldown 7s · Energy 20
  2. Hydraulic Grab

    Fire a grab that pulls the first enemy hero toward you.

    Unlocks at level 2 · Base cooldown 10s · Energy 19
  3. Titanium Brace

    Block all incoming damage for 3s.

    Unlocks at level 3 · Base cooldown 13s · Energy 26
  4. Seismic Tremor

    Blast the target area and stun enemies hit.

    Unlocks at level 6 · Base cooldown 46s · Energy 55
XENONRANGED · POISON AND HEAL

the Scrapyard Biochemist

Xenon Toxin — Repeated hits seed a corrosive damage-over-time burn.

  1. Toxic Dart

    Fire a slow homing dart that poisons its target.

    Unlocks at level 1 · Base cooldown 5s · Energy 30
  2. Toxin Flask

    Place a flask that bursts when triggered, damaging, poisoning and slowing the first enemy.

    Unlocks at level 2 · Base cooldown 12s · Energy 30
  3. Field Antidote

    Heal you and nearby allied heroes.

    Unlocks at level 3 · Base cooldown 13s · Energy 41
  4. Greater Plague

    Poison enemies in the target area.

    Unlocks at level 6 · Base cooldown 44s · Energy 88
SEISMOSMELEE · TREMOR

the Seismic Shock

Fault Line — Repeated hits lock targets in place briefly.

  1. Fissure

    Strike along a 280-unit line and stun enemies hit.

    Unlocks at level 1 · Base cooldown 6.5s · Energy 19
  2. Fault Line

    Create a field that repeatedly damages and slows enemies inside.

    Unlocks at level 2 · Base cooldown 12s · Energy 17
  3. Titanium Crust

    Gain a shield and restore health. Reflect 22% of health damage received for 4.5s.

    Unlocks at level 3 · Base cooldown 15s · Energy 26
  4. Total Rupture

    Stun enemies in a large area.

    Unlocks at level 6 · Base cooldown 50s · Energy 60
VOLTARARANGED · ELECTRIC MOBILITY

the Live Wire

Live Circuit — A direct hit arcs 32% damage to another nearby enemy, at most once every 2.5s.

  1. Double Wire

    Fire two seeking wires in a wide split. Each can chain twice after its first hit.

    Unlocks at level 1 · Base cooldown 4.5s · Energy 27
  2. Lightning Jump

    Teleport up to 120 units. Three charges for short hops.

    Unlocks at level 2 · Base cooldown 7s · Energy 24
  3. Overdrive

    Gain movement speed for 5s.

    Unlocks at level 3 · Base cooldown 16s · Energy 35
  4. Personal Storm

    Blast nearby enemies with electricity.

    Unlocks at level 6 · Base cooldown 40s · Energy 81
NOCTISMELEE · AMBUSH

the Stealth Infiltrator

Dark Matter Ambush — Blinking primes your next direct hit for 38% bonus damage for 2.5s. Other abilities do not prime it.

  1. Laser Cut

    Slash a short cone in front of you.

    Unlocks at level 1 · Base cooldown 5.5s · Energy 25
  2. Sneak Step

    Teleport up to 270 units. One charge; primes Dark Matter Ambush.

    Unlocks at level 2 · Base cooldown 8s · Energy 30
  3. Optical Camo

    Become invisible to enemies. Dealing damage ends the effect.

    Unlocks at level 3 · Base cooldown 20s · Energy 35
  4. Silent Killing Blow

    Fire a projectile that deals more damage to low-health enemies.

    Unlocks at level 6 · Base cooldown 36s · Energy 60
PSIONRANGED · PSYCHIC TRAP

the Psionic Anomaly

Mind Siphon — Spell impacts siphon enemy energy.

  1. Psychic Trap

    Place a small hidden trap that roots the enemy who triggers it for 0.9s.

    Unlocks at level 1 · Base cooldown 9s · Energy 32
  2. Distortion Field

    Create a field that damages and slows enemies inside for 3s.

    Unlocks at level 2 · Base cooldown 13s · Energy 35
  3. Anomaly

    Block all incoming damage for 2.3s.

    Unlocks at level 3 · Base cooldown 16s · Energy 35
  4. Psionic Lance

    Fire a piercing psionic beam.

    Unlocks at level 6 · Base cooldown 40s · Energy 88
CHRONOSMELEE · AREA FREEZE

the Time Manipulator

Time Shell — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Frozen Point

    Mark an area that bursts after 0.8s and stuns enemies caught inside.

    Unlocks at level 1 · Base cooldown 7s · Energy 19
  2. Time Dilation

    Create a field that repeatedly damages and slows enemies inside.

    Unlocks at level 2 · Base cooldown 10s · Energy 17
  3. Temporal Bubble

    Block all incoming damage for 2s.

    Unlocks at level 3 · Base cooldown 18s · Energy 26
  4. Total Stop

    Stun enemies in a 190-unit area for 2.6s. Control immunity prevents the stun.

    Unlocks at level 6 · Base cooldown 55s · Energy 64
MYCELIARANGED · MASS POISON

the Biological Plague

Spore Bloom — Repeated hits bloom into a toxic burn.

  1. Spore Burst

    Fire ten poisonous spores in all directions.

    Unlocks at level 1 · Base cooldown 8s · Energy 32
  2. Toxic Jump

    Teleport and poison enemies where you started. Cast again during cooldown to return for free, without repeating the poison.

    Unlocks at level 2 · Base cooldown 12s · Energy 30
  3. Spore Nursery

    Place a spore trap that bursts when triggered, rooting heroes for 0.8s and slowing them for 1.6s.

    Unlocks at level 3 · Base cooldown 14s · Energy 38
  4. Toxic Rain

    Poison enemies in the target area.

    Unlocks at level 6 · Base cooldown 44s · Energy 88
ORIONRANGED · LASER / MISSILE

the Starfighter

Targeting Array — Every third hit locks a target for an amplified laser strike.

  1. Twin Laser Sweep

    Fire two piercing lasers in a narrow split.

    Unlocks at level 1 · Base cooldown 5s · Energy 25
  2. Homing Warhead

    Launch a slow homing missile that accelerates and explodes on impact.

    Unlocks at level 2 · Base cooldown 12s · Energy 30
  3. Ion Wake

    Create a field that damages and slows enemies inside.

    Unlocks at level 3 · Base cooldown 14s · Energy 35
  4. Meteor Salvo

    Fire six seeking missiles in a spread. Each explodes in a small area.

    Unlocks at level 6 · Base cooldown 48s · Energy 60
TEREZARANGED · COMPANION

the Starbound Pack

Best Friends — Your Westie assists only your latest direct-hit target for 3s and returns 12s after defeat. Comet Nip adds a small bite and brief slow every 6s. Loyal Guard grants a small shield below 60% health every 12s during combat. Direct hits gain 38% damage near your dog, once every 2.5s.

  1. Photon Leash

    Fire a binding comet through up to two enemies, rooting heroes for 1.25s and marking them. Your Westie assists against your latest hit.

    Unlocks at level 1 · Base cooldown 8s · Energy 20
  2. Prismatic Fetch

    Throw a returning light shield. Protect yourself on launch and allies on both passes. The shield follows you home and shields you again. Recall and shield your Westie.

    Unlocks at level 2 · Base cooldown 12s · Energy 22
  3. Pocket Supernova

    Place a star orb up to 430 units away that slows enemies. After 0.35s, recast for free to detonate and mark enemies; it bursts automatically after 5s.

    Unlocks at level 3 · Base cooldown 12s · Energy 26
  4. Ceara Sunrise

    Aim a long orbital beam. After a visible 0.65s charge, blast every enemy in its path and consume marks for bonus damage. Stun or silence interrupts it. Revive and empower your Westie for 7s.

    Unlocks at level 6 · Base cooldown 40s · Energy 51
DREADMAWRANGED · CHARGE LASER

the Dreadnought

Siege Hull — A hull hit exceeding 6% of maximum hull grants a shield after impact, at most once every 9s.

  1. Doombeam

    Hold the ability key or touch skill to charge for up to 2s. Release a pink piercing laser: up to 3x damage, 640 range and 72 width. Stun or silence cancels charging.

    Unlocks at level 1 · Base cooldown 8s · Energy 38
  2. Gravity Anchor

    Create a gravity field that damages and slows enemies, lining them up for Doombeam.

    Unlocks at level 2 · Base cooldown 13s · Energy 35
  3. Obsidian Bulkhead

    Raise a heavy shield to withstand incoming fire.

    Unlocks at level 3 · Base cooldown 16s · Energy 34
  4. Extinction Core

    Mark an area for a massive pink reactor explosion after 1.2s.

    Unlocks at level 6 · Base cooldown 48s · Energy 88
BRUNOMELEE · MANA MOBILITY

the Storm Giant

Overload — Casting primes your next basic attack for 38% bonus damage for 2.5s. Does not stack.

  1. Static Echo

    Leave an electric trap at the target. It bursts when an enemy approaches, dealing damage and slowing heroes.

    Unlocks at level 1 · Base cooldown 6s · Energy 30
  2. Storm Vortex

    Launch a lightning tether that pulls the first enemy hero toward you and briefly stuns them.

    Unlocks at level 2 · Base cooldown 12s · Energy 38
  3. Thunderclap

    Discharge electricity around you, damaging and slowing enemies. Primes Overload for a follow-up punch.

    Unlocks at level 3 · Base cooldown 9s · Energy 32
  4. Ball Lightning

    Rush toward your aim at 1100 speed, damaging enemies crossed and avoiding damage during travel. Costs the launch mana plus 9 mana per 100 units; range is limited by remaining mana. Cannot cast while travelling or rooted.

    Unlocks at level 6 · Base cooldown 0.4s · Energy 16

THE MATCH

Defend your base.
Pick your moment.

Solaris, Crater and Nova sprites rendered by the game
Solaris / Crater / Nova
01

Follow your lane

Move with your wave toward the centre. Enemy towers stand between you and their Core.

02

Watch both rivals

A fight can leave a base exposed. Choose when to push, when to contest a relay, and when to go home.

03

Destroy both Cores

Protect yours until both rival bases fall. There are no teammates to cover for you.

Before you play

Is it free?

Yes. Play in your browser, with no download. You can start as a guest without creating an account.

Can I practice alone?

Yes. Practice Arena lets you learn at your own pace with on-screen hints.

What if nobody else is online?

Quick Play searches for other players. If nobody is available, you can practice or search again later.